SimRTK Announcements - Game & Forum Issues

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Postby Harimau » 12 May 2005, 22:07

Free City Invasions: The three rulers that this is relevant too should be feeling thankful to Xiahou Mao, since he persuaded me not to ignore your lack of PM's to the Forum Administration. But, from next turn onwards, all battles and invasions that are not PMed to the Forum Administration Account will be ignored.

That includes even if you put them in your KT or sent it to Xiahou Mao only. I don't enjoy having to do ten minutes extra work each time to go through your KT to find the forces for each ruler, than the extra five seconds it takes you to copy and paste.
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Postby Shi Zhi Mi » 16 May 2005, 13:17

This is the final announcement on this.

ITEMS CAN NOT BE TAKEN EXCEPT BY A RULER NOR CAN THEY BE GIVEN TO ANOTHER FOR FREE.

Translation: Items can be given from a ruler to an officer for a reward or a bond build with an npc. But all plots sent in involving the theft of items will be denied and outright shot down. I care not about the reasoning nor the reality of the subject. Pester any of the staff about this and warnings will be handed out like candy. Jawbreaker Candy.

So once again..items can be sold to another, they can be given from a ruler to a officer as a reward or a npc to build bond, and they can be taken only by a ruler. Mind you items taken will invoke a serious PR penalty. No I will not tell you the penalty.
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Postby Xiahou Mao » 17 May 2005, 02:06

*kicks slow website*

To help us cope with workload and relieve stress and whatever other silly reasons I can name, we've added a new staff member today. Please welcome Elysia as a Roleplay Master.

We might make more additions in the coming days and weeks, stay tuned. ;) But please don't take that as an invitation to fill our inboxes with 'pick me!' PMs. Please.
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Postby Xiahou Mao » 11 Jun 2005, 02:20

Here's an announcement to test how many rulers read this thing. ;) Since the game's been going for a little while now, rulers need to remember to prune their inactive officers. Here's how that goes.

If a PC officer hasn't made a post on the forum for a month (real time), that player is inactive. That officer cannot be used in KTs. If we find that an officer has been used in a KT after going inactive, we will retroactively remove his action. If you try to deploy an inactive PC to battle, he'll be removed from it, with no replacement given.

When an officer is inactive, as mentioned, they can't be used in KTs. You don't have to pay them. If the player returns and starts posting again, they're immediately active once more, and you can add them back to your kingdom for immediate use if you want. The ruler does have the right to cut ties completely to an officer who's gone inactive, at which point they're considered to be released without any PR loss.

How you choose to monitor your active officers is up to you. Some kingdoms will set up monthly "Active officer posts". When we check an officer's activity, we'll just be looking for any post within the last month, which as a ruler you can check by viewing a player's profile and searching for all their posts. Hopefully this isn't confusing, and no one will get burned by it. Ensure that your PCs remain active by hosting fun roleplay opportunities in your Planning Hall, or by bribing them with ranks and bling bling. ;)
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Postby Zhang Liao 27 » 28 Jun 2005, 13:22

Ok, as this became an issue both among the players and the staff, here is the official ruling.

Troops moved from one city to another during the KT can be sent as defensive reinforcements to another city during the military phase. However, they will start the battle with 75 morale instead of 100. Just noting for reference in the future.

This has been a public service announcement, brought to you by Mongo's Love Shack, Cao Bell, and the letter H.
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Postby SYL » 29 Jun 2005, 22:28

Just a polite reminder about some basic forum rules - swearing and cursing isn't really allowed, guys, not even in RPs or where it might seem "appropriate" for a character. Most of these words serve no purpose that couldn't be better served by another, so there's really no excuse.

Besides, trying to make up your own "mild" period-specific curses is much more fun.

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Postby Harimau » 25 Jul 2005, 21:03

As per the pestering of some people, a new Special Rank has been added to the ranks list: Directing Instructor. The Directing Instructor's rank bonuses are different, and dependent on the ruler's rank. Please make sure that you take note of this. Furthermore, appointing a Directing Instructor will increase his base wage by another 100 gold (on top of the wage increase from the Unit Limit and Civil % increases).

Also, the Directing Instructor rank is special, since it is more or less appointing a commander in chief over your military forces, with its many implications. (Or it could also be interpreted as a "second in command of the kingdom" rank) Please note that it disappears when the ruler achieves a rank of Prime Minister or higher.

As a note of interest, it was the rank held by Zhuge Liang and Pang Tong in Liu Bei's army.

Check the Ranks chapter for more details and actual numbers.
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Postby Xiahou Mao » 28 Jul 2005, 20:05

With the coalition talk starting up, before people get carried away, I figured (well, Harimau figured, but he doesn't want to post) that we should remind you about how moving troops through 'allied' cities works. Given that it's not something to be undertaken lightly. ;)

A ruler can move troops into an allied city that borders them. However, in doing so, the ruler is essentially giving his troops to that ruler. A ruler cannot maintain direct control over troops that aren't inside his territory. The best he can do is ink a treaty to be approved by both parties as to the use of the troops and when they'll be returned, and if that treaty is violated PR loss will ensue. However, people should remember that if the receiving lord wants, he can keep any troops sent to him. He might end up taking a Prestige hit from it, but it's an option for him. The sending ruler has no real recourse, so make sure you trust any ruler you intend to take this action with.

This is to prevent a lot of the stupidity from past games where allied troop 'loans' would promptly rebel in their destination city, which causes all sorts of questions to raise up such as "do they get a field battle option" or "wouldn't they already begin in the city walls". This makes that a lot simpler, but it also adds the element of risk to troop-sharing. You need to trust the people you do it with. Don't try it lightly.
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Postby Zhang Liao 27 » 30 Jul 2005, 22:28

Oh, before I forget, Happy Promotion Day to our new official GM, Black Mage!

Now, everyone send your plots, duels, battle tactics, etc. to him immediately! The rest of the Staff is gonna be out getting pinata bats for the ritual beating. :twisted:
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Postby Harimau » 03 Aug 2005, 04:26

This is just a reminder to please notify the GM's of any "secret transactions" that might happen between two or more players. This includes gold and item transfers. Otherwise, if we find a discrepancy in your accounts, we might suspect you of cheating. Any information that you report to the GM's are confidential, and will not be revealed to any players.

If its transactions that you think might be sensitive to a GM"s character, then send it to an admin for verification.
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Postby Zhang Liao 27 » 03 Aug 2005, 18:21

:banstick: Smack! Lance of Llanwyln is now a Roleplay Master.

:banstick: Smack! Zhang Tzu is now a Roleplay Master.

So doth Mongo decree, and so henceforth shall it be true.
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Postby Harimau » 04 Aug 2005, 23:00

Just a reminder, since i've seen this question pop up a lot in some PH's:

Players who are about to retire/suicide their character cannot donate their items to other players, groups, or kingdoms before retiring/suiciding. This is tantamount to cheating.

Also remember that at SimRTK, we do not go by "black letter laws." If there is an intent to cheat, it will be counted as such. An example is a player who is about to retire a character selling his items to another player/group/kingdom at a ridiculously low price to seemingly get around the above rule.

In case you're curious why this rule has been in effect, its to stop players from becoming "item factories" by constantly retiring/suiciding their characters, getting more items, and giving them to other people. This also includes getting your friends to sign up, get some gold, give their items to you, and then them going inactive.

A fair playing field for all.

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Postby Xian Zhu Xuande » 12 Aug 2005, 04:25

Server Update and Information
Hello everyone. Given the recent downtime at kongming.net, the fact that several graphics here haven’t been working for a little while now, and the most recent downtime at this very site, I imagine there’s probably more than a little curiosity as to what has been happening.

Simulated RTK Server Maintenance
I’ll start with this server. I guess they’ve identified an ongoing MySQL issue (MySQL is the database type used by this forum) which has been leading to ‘instability, crashes, and slowdowns.’ Given a recent post from Xiahou Mao at Scholars of Shen Zhou, I take it these have been concerns at this forum. The downtime today was server maintenance with the goal of solving these problems.

Kongming’s Archives Downtime
This is unrelated to the downtime at KMA, which is an issue too detailed for me to go into here. If you’re curious about it, head to kongming.net, reload or clear your cache if you don’t see the home page, and read the latest update. I’m in the process of moving the whole site to a new server, and it is no small project. It will be online in full a little bit down the road. For future reference, SimRTK and Kongming’s Archives are not hosted on the same server, or with the same hosting company.

What about the vanishing SimRTK graphics?
They were hosted remotely at the rot3k.com domain to disperse bandwidth. That domain was on the same server as kongming.net, and as a result, is now offline. This is why the graphics vanished. I have just moved those graphics back to this server to avoid problems like that in the future. It may increase our costs here by just a little bit, but I think it is a fair trade for the stability. Having content from both locations here basically means SimRTK will notice when either one of the two are having problems.

Still can’t see them? Clear your cache, restart your browser, come back, reload.

phpBB Forum Updates
Finally, I know many of you want phpBB updated. A good amount of the new updates have been applied manually, but I haven’t taken the dive and applied the full updates yet. Once I know kongming.net is running reliably, both Scholars of Shen Zhou and Simulated RTK are going to get database updates. This will probably come out of the blue, given how little freetime I have, so everyone please take the opportunity to back up your important data in the forum.
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Postby Harimau » 13 Aug 2005, 11:13

Game Rules wrote:Lineage
If there is a significant RP precedent (i.e., It makes sense for your character to claim as such), a character may ask for recognition or verification in the Imperial records. If it is recognised or verified by the Director of the Imperial Household (Played by Harimau), then it shall mean that the person's claim is recognised throughout all of the land. Note: This rule is only for Chinese clans/families. If you're a barbarian, PM Harimau.


I'm tired of answering this question over IRC/PM, so i'll just make a catch all announcement/FAQ about it:

:arrow: Yes, you can actually try to claim relation to historical NPC/Character. This includes everyone from Liu Bei to Cao Cao to even pre-3K characters such as Liu Bang or Ma Yuan or even Han Xin.

:arrow: Yes, you do need to PM me specifically about it. It might take a few days for me to reply to you, so please be patient.

:arrow: No, you don't really need to give me any detail besides your character name and which NPC you want to try to be related to.

:arrow: No, you can't just say "Roll me for every NPC". Choose one NPC or one clan (Like Cao Cao's Xiahou or Cao clan, for example. Or the Imperial family, which is always a popular choice.)

:arrow: Yes, you only get one roll per character. If your roll fails, then you don't get another roll unless you have a new character. Any attempt to trick me at this will result in a cheating warning. (Which can just mean we instantly ban you.)

:arrow: Yes, there are benefits of doing this. The most obvious is that this relationship may be taken into account in your interactions with the affected NPC's. Of course, this would depend on the NPC's own personality.

:arrow: Yes, it does mean that any other "relationships" or "relation" claimed by other means are invalid, and won't be accepted by the staff. If you ask why, its mainly to stop every single person from being a Liu, Sun, i'm-a-relative-of-yours-so-please-join-my-ruler character. The main point of SimRTK is to create your own 'legend' so to say, and not to get caught up in the 'historical' NPC's.

Why do we limit by a "roll"? Because its not fun when everyone is related to each other, and we want to encourage people to create their own legend, and etc etc.

I hope that answers absolutely every question that anyone might have about relationship and lineage rolls.
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Postby Xiahou Mao » 14 Aug 2005, 02:00

Our hunters have come back with new prey. As a result, please welcome Fou Wa To the SimRTK staff as a Roleplay Master. ;)

Give her a few days to adjust and recover before you start bugging her, please. Being added to SimRTK's staff is an often jarring experience, and some like Lady Kerrington have still never recovered.
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